Our Benchmark: "Beat LMGT3 on Total Time" - What It Really Means
One-sentence promise: We are not claiming LMGT3 class entry; we are using LMGT3 total race outcome as a hard benchmark for endurance competitiveness.
First, What Is LMGT3?
LMGT3 is Le Mans/WEC GT competition based on the FIA GT3 platform and is a useful endurance benchmark because it combines pace, reliability, and pit execution.
What "Beat LMGT3" Means Here
It means this:
- after 24 hours, our total race outcome should exceed LMGT3 winner-level result
- race outcome is measured by laps completed, then elapsed gap after 24 hours
So this is not a single-lap claim. It is a full-race systems claim.
Why LMGT3 Is a Useful Benchmark
LMGT3 performance is strongly affected by:
- repeatable pace
- low-error pit operations
- traffic management and driver consistency
If a pure EV can outperform that total outcome, the concept is endurance-credible.
Where Hypercar Pace Fits
Our concept target can be summarized as:
- on-track pace target near Hypercar-like levels
- acceptance of longer pit events for charging
- final objective still tied to total race outcome against LMGT3 benchmark
This is a strategy model, not a class claim.
Core Engineering Question
If on-track pace is faster but pit events are longer, then the central equation is simple:
Can cumulative lap-time gain exceed cumulative pit-time loss over 24 hours?
Post 4 turns that into a race model.
Open Questions (TBD)
- Which LMGT3 reference should we use: winner, top-5 average, or median?
- What lap-time target is realistic for the EV mass and aero concept?
- How many seconds per lap are needed to offset charging-related pit losses?